iRacing 2025 Season 3 – Neue GT3-Physik, 360Hz-Unterstützung und Regen-Update

iRacing 2025 Season 3 – Neue GT3-Physik, 360Hz-Unterstützung und Regen-Update

Das neueste Update für iRacing ist ab sofort verfügbar und bietet unter anderem deutliche Änderungen an der Physik der GT3-Boliden. Darüber hinaus enthält es das lang erwartete 360-Hz-Feature für Wheel Bases von Asetek, MOZA Racing und VRS sowie zahlreiche weitere Änderungen.

Übersicht über die wichtigsten Änderungen

Nachfolgend findet ihr die von iRacing selbst hervorgehobenen Änderungen rund um den neuen Content, die Änderungen bei der KI und weitere neue Features.

  • Ferrari 296 Challenge
  • NASCAR Gen 4 Chevrolet Monte Carlo – 2003
  • NASCAR Gen 4 Ford Taurus – 2003
  • Physics Overhauls for GT3 Class Cars, NASCAR Cup Series Gen 7, and Dallara IR18
  • Shell V-Power Motorsport Park at The Bend
  • TWELVE NASCAR Track Art Overhauls (EchoPark Speedway (Atlanta), Indianapolis Motor Speedway, Iowa Speedway, Lime Rock Park, Lucas Oil Indianapolis Raceway Park, Martinsville Speedway, Michigan International Speedway, Nashville Superspeedway, Phoenix Raceway, Pocono Raceway, Richmond Raceway, Talladega Superspeedway)
  • Car Body Support has been added to the Paint Kit
  • Adaptive AI Racing for Hosted Sessions
  • Adaptive AI Racing for AI Seasons
  • Brand new Pre-Made AI Seasons
  • Flags now fully replace Clubs
  • Fixed Foveated Rendering for Open XR
  • 360 Hz Force Feedback for more devices
  • Connectivity Black Flag System Updates
  • High CPU Usage Warning
  • FIVE additional cars are Rain-Ready! (Dallara IR18, Lotus 79, Skip Barber Formula 2000, Super Formula SF23 – Honda, and Super Formula SF23 – Toyota)
  • AI Racing is now available with FOUR new cars! (Audi R18, Ferrari 296 Challenge, Porsche 919, and Silver Crown)
  • AI Racing is now available at ELEVEN new track configurations! (Daytona International Speedway – Moto – 2008 & Short – 2008, Iowa Speedway – Oval, Richmond Raceway, and Shell V-Power Motorsport Park at The Bend – ALL SEVEN CONFIGS)
  • Hundreds of caringly crafted new vehicle setups

Update der GT3-Physik

Worauf viele User lange gewartet haben, ist ein grundlegender Refresh der GT3-Reifen und der Aerodynamik. Einige Änderungen betreffen dabei folgende Punkte:

  • Die Reifenphysik für Trocken- und Regenreifen wurde überarbeitet. Laut iRacing wurden hier grundlegende Änderungen durchgeführt, um ein realistischeres Fahrgefühl zu ermöglichen. Dazu gehören auch neue Reifenwärmer, sodass man mit deutlich kälteren Reifen aus der Box fahren wird.
  • Es gab auch Änderungen bei der Traktionskontrolle. Diese soll nun realistischer eingreifen.
  • Es gab nicht weiter spezifizierte Änderungen bei den aerodynamischen Parametern.
  • Zudem wurde die Bestimmung des tiefsten Punkts des Autos geändert. Dies hat direkten Einfluss auf die Legalität von Setups.
  • Es gibt BOP-Änderungen sowie ein neues Balancing beim Spritverbrauch.
  • Nach dem Update sind alle alten Setups unbrauchbar.

360Hz, MOZA LFE und Fanatec FullForce-Support

Ein Punkt, auf den viele User aus der Community lange gewartet haben, ist die Unterstützung von 360-Hz-Wheel-Bases. Mit dem neuesten Update kommen gleich drei neue Hersteller mit ihrem Angebot dazu.

  • MOZA (The MOZA API has been updated, which adds support for 360 Hz force feedback.)
  • VRS (The VRS API has been updated, which adds support for 360 Hz force feedback.)
  • Asetek (The Asetek API has been updated, which adds support for 360 Hz force feedback.)

Zusätzlich gibt es jetzt einen neuen Reiter mit dem Namen Wheel LFE bei den Einstellungen. Hierüber kann man mit einer kompatiblen Base Effekte wiedergeben, die außerhalb des regulären Bereiches liegen. Mit dem Update werden MOZA Bases unterstützt:

  • The Moza API has been updated, which adds support for Moza Low Frequency Effects (LFE) Wheel haptic effects and 360 Hz mode.
    • The Wheel LFE allows you to send tactile vibrations to the wheel like engine vibrations, that would normally be too high of a frequency to send across the normal DirectInput Force Feedback api. You can tune these effects in the [TrueForce] section of our app.ini file. You can turn off the Moza API via the app.ini switch [Force Feedback] loadMozaAPI=0.

Ebenfalls Teil des neuen iRacing-Updates ist die FullForce-Unterstützung für kompatible Wheel Bases von Fanatec. Hierzu wird der aktuelle Beta-Treiber benötigt.

Content-Update: Drei neue Fahrzeuge, eine neue Strecke

Als Teil des neuen Updates haben User die Möglichkeit drei neue Fahrzeuge sowie eine neue Strecke zu kaufen:

  • Fahrzeuge
    • Ferrari 296 Challenge
    • Gen 4 Chevrolet Monte Carlo – 2003
    • Gen 4 Ford Taurus – 2003
  • Strecke
    • Shell V-Power Motorsport Park at The Bend – GT Circuit

Changelog

Nachfolgend findet ihr den offiziellen Changelog von IRacing, aufgeteilt in die vier Kategorien iRacing, Simulation, Cars und Tracks.

iRacing

General
  • Clubs have been replaced by country flags in iRacing.
  • Users can select a country flag to display alongside their name on Profile, Stats, and Results pages.
  • The selected flag can be changed at any time via the Profile page.
  • A new /data API lookup for flags is available at /data/lookup/flairs, showing flags chosen for profiles and in-sim displays.
AI Racing
  • Adaptive AI is now available for Hosted Sessions.
  • Hosted Session creators can select Adaptive AI as the AI Type during setup, visible to those joining.
  • Challenge Level is locked in Hosted Sessions, with AI adapting difficulty based on the overall player field’s performance, not just the Host driver.
  • Adaptive AI for multi-class Sessions is not yet optimized, as AI Drivers are still training to adapt to varied fields. Improvements are expected soon.
  • Adaptive AI is now available for AI Seasons, allowing selection of an Adaptive AI Challenge rating, adjustable between events.
  • Nine new AI Seasons have been added: IMSA, IMSA Michelin Pilot Challenge, GT3, GT4, Production Car Challenge, NASCAR Cup, NASCAR Xfinity, NASCAR Truck, and ARCA.
Paint Kit
  • Cars with multiple body types based on track selection can now be viewed and edited separately in the Paint Kit, including NASCAR Gen 4 Class Cars and Dallara IR18.
  • In the iRacing UI, Paint Shop, and Car Information pages, users can switch between vehicle configurations based on track and rules package.
  • Dallara IR18 has three configurations (Road, Short Track, Speedway) with varying wing sizes, using a single updated template.
  • NASCAR Gen 4 Chevrolet Monte Carlo and Ford Taurus have Superspeedway and standard Stockcar bodies, each with different 3D models and paint templates (standard: car_membernumber.tga; superspeedway: car_membernumber_ss.tga).
  • Track-specific body types are shown in Official Races, Results, Replays, Single AI Races, AI Seasons, Hosted Races, and Leagues.
  • New sponsors added to the Paint Kit include: ’47, Aaron’s, Apex Coffee Roasters, Best Repair Co., Bilstein, Build Submarines, C3 Skids, CW & Sons/Clark’s, Carolina Carports, Carrera, Cube Controls, DQS Solutions & Staffing, EBC Brakes, First Bank of Alabama, Folsom Fence Supply, Frontline Fire Protection, GOVX, Grillo’s Pickles, Insurance King, Jarrett, JF Electric, KOA, KSDT CPA, Kicker, Kubota, LIQUI MOLY, MOTUL, Macc Door Systems, Mechanix Wear, Millertech, Misadventure Life, Mobil 1, NASCAR Car Wash, NASCAR Racing Experience, NASCAR Speedpark, New Era, Nitro Concepts, Öhlins, Prime Bites, Quaker State, Racetech, Registix, Rita’s Italian Ice, Roto-Rooter, Shockwave, Speedy Cash, Straight Talk Wireless, The Joie of Seating, TitleMax, Toxic Waste Candy, Universal Technical Institute, Utilitra, VP Racing, WeatherTech, Weiss Sand and Clay, Whelen, & Zep.
  • Updated sponsors include Hellmann’s, Holley, and Lionel Racing.
  • Paint Kit camera centering has been improved for better zoom and pitch adjustments.

Simulation

Licenses & Official Racing
  • Improved processes for ending Seasons and creating Divisions for upcoming Seasons, making them faster and more reliable.
  • Season cut-over time (when no Official Sessions can be scheduled) is now shorter.
  • iRating and ttRating for Divisions are now calculated individually per racing category based on prior Season participation, ensuring a more even competitor distribution.
Connectivity
  • Updated latency warning icons and timing.
  • Enhanced vehicle position extrapolation for more accurate collision detection.
  • Connectivity Black Flag System improvements:
    • Team radio message displayed for all members when a Connectivity Black Flag is received.
    • Connectivity Black Flag can now be shown with other flags.
    • Pit servicing and repairs are now allowed under a Connectivity Black Flag.
    • Caution Flags no longer apply to racers with a Connectivity Black Flag; ghosts can ignore Cautions.
    • Teammates can remove a driver serving a Connectivity Black Flag from the vehicle, even during ghost driving, allowing the team to rejoin if the connection stabilizes.
Physics
  • Improved extrapolation and application of impulse forces for car-to-car contact.
Race Control
  • Track debris warning flag now waves sooner, especially for high-speed approaches.
  • Fixed an issue where pits didn’t open for lead-lap cars, notably at EchoPark Speedway (Atlanta).
  • Fixed a bug where Single-File Restart with consecutive cautions failed to trigger a double-file restart during a green-white-checkered finish.
AI Racing
  • AI Drivers fully trained for new vehicles: Audi R18, Ferrari 296 Challenge, Porsche 919, Silver Crown.
  • AI Drivers fully trained for new track configs:
    • Shell V-Power Motorsport Park at The Bend (all seven configs).
    • Daytona International Speedway – Moto (2008), Short (2008).
    • Iowa Speedway – Oval.
    • Richmond Raceway.
  • Improved tire temperature modeling for AI vehicles: Dallara IR18, NASCAR Cup Series Gen 7, Skip Barber Formula 2000, Super Formula SF23, enhancing performance at extreme temperatures.
  • Adaptive AI Learning Module upgrades:
    • Better skill analysis and calibration intervals.
    • Improved balance across difficulty settings.
    • AI Skill ratings now persist across Sessions in an event.
    • Slightly increased minimum difficulty spread.
    • AI difficulty resets when a Session is reset.
    • Fixed a crash caused by Adaptive AI attempting invalid calculations.
  • AI Drivers focused on Adaptive AI training, but attended seminars on:
    • Rear-End Control: Mastering Grip at Race Starts.
    • Rain Racing: Maximizing Grip on Wet Surfaces, Wet Racing Without Grip-Rolling.
    • Investment & Management Strategies for AI-Buck$ and P2P.
  • Enhanced randomly generated AI rosters with new paint schemes, number formats, and sponsors.
  • Additional AI training for vehicles: FIA F4, GT3 Class, Lotus 79, NASCAR Truck Series.
  • Improved AI racing skills (including wet racing) at: Brands Hatch (Indy), Charlotte Motor Speedway (Legends RC Long/Medium/Short, Roval Long), Daytona (Road Course 2008), Pocono, Talladega.
Dirt Oval Racing
  • Removed unusable pit service checkboxes (tires, fuel) from black boxes to clarify no in-race pit service for these cars.
Graphics
  • Enabled Quad View Fixed Foveated Rendering for VR (nVidia RTX 2000+ GPUs, OpenXR headsets):
    • Renders lower resolution at edges, higher in the center, potentially faster than SPS.
    • Requires Simulator restart; enable via VR mode drop list in graphics options.
    • Adjustable settings in rendererDX11OpenXR.ini: FoveatedOuterPctRes, FoveatedInsetWidthPct.
  • Added high CPU usage alert in network warning box with CPU icon and color-coded text.
  • Improved cubemap processes for better lighting and shadows.
  • Updated texture encoding for slightly better quality and minor brightness adjustments.
  • Enhanced wet track rendering for accurate wetness gradation, fixing roughness and double-reflection issues.
  • Reduced visible wetness at lower water heights for clearer drying lines.
  • Adjusted rain drop particle shader and vehicle water spray for better directionality, coloring, and drying track representation.
  • Updated wet track visuals, including puddles, spray, and drying surfaces, aligning SSR and cubemap versions.
  • Fixed shader issues for dirt track seams, reduced black slick reflectivity, and improved sun attenuation through haze.
  • Updated specular maps on older tree models.
  • Updated Dale & Steve object with new shaders.
  • Fixed issues: cloud shadows, metallic grass, day/night texture shifts, Low Shader quality, dark fog, and replay window-dragging crash.
Audio
  • Fixed default audio device selection issue.

Weather

  • Five new Rain-Ready cars: Dallara IR18, Lotus 79, Skip Barber Formula 2000, Super Formula SF23 (Honda, Toyota).
  • Fixed static sun position across Sessions with Static Weather and varying Time-of-Day settings.
  • Removed hazy/foggy appearance in forecasted weather when „allow fog“ is unchecked.
Controls
  • Updated Asetek, VRS, Fanatec, and Moza APIs for 360 Hz force feedback and haptic effects (Fanatec FullForce, Moza LFE).
  • APIs can be disabled via app.ini switches.
  • Haptic effects tunable in [TrueForce] section of app.ini.
AutoFuel
  • Fixed non-driver teammates’ inability to edit AutoFuel black box values.
  • Fixed truncation of fuel calculations for values over 31 laps.
User Interface
  • Replaced Clubs with country flags, displayed in Simulator Entries column and other locations.
  • Removed Clubs from Simulation systems, race servers, and telemetry.
  • Improved Garage change application:
    • “Apply” button reflects Tech State (Wait/Passed/Apply).
    • “Done” button disabled during Tech Pending/In Progress.
    • Garage widgets disabled during Tech Inspection.
    • Widget interactions queue Tech Inspection after 5 seconds, reset by further changes.
Telemetry
  • Added tire compound type to session string for drivers’ tires (convertible from PitSvTireCompound/PlayerTireCompound).
  • Increased WeekendInfo:TrackLength resolution from 10 meters to 10 cm.

Cars

ARCA 2025 Series
  • Slightly updated drafting parameters.
  • Updated iRacing setups.
GT3 Cars
  • Updated tire model for improved wet and dry tire realism; reduced tire warmer temperatures.
  • Adjusted dry traction control settings.
  • Modified aerodynamic parameters.
  • Minimum vehicle height now based on lowest point of front splitter or ride heights.
  • Updated Garage tabs.
  • Rebalanced fuel economies.
  • Completed 2025 Season 3 Balance of Performance (BoP) changes.
  • Substantially updated iRacing setups; old setups are obsolete.
GTP Cars
  • Updated traction control parameters.
  • Updated iRacing setups.
NASCAR Cup Series Gen 7
  • Adjusted chassis tuning, tire parameters, drafting performance, and brake configurations.
  • Upgraded dashboard gauges with increased brightness.
  • Updated iRacing setups.

NASCAR Gen 4 Series

  • New car class added: NASCAR Gen 4 Chevrolet Monte Carlo (2003) and Ford Taurus (2003), legendary asphalt oval racecars.
  • Includes multiple body types (Superspeedway Stockcar and standard Stockcar for short/intermediate ovals and road courses) with distinct 3D models and paint templates, editable separately in the Paint Kit.
NASCAR Legends Series
  • Updated iRacing setups.
NASCAR Truck Series
  • Added Holley Pro Digital Display to all trucks, as used in 2025 NASCAR season.
  • Updated iRacing setups.
NASCAR Xfinity Series
  • Updated iRacing setups.
Rallycross Cars
  • Updated iRacing setups.
Street Stock Series
  • Updated iRacing setups.
Supercars Gen 3 Series
  • Updated iRacing setups.
Super Formula SF23 Series
  • Now rain-racing ready with selectable rain tires in Garage and pit stops.
  • Updated brake bias range.
  • Updated iRacing setups.
Acura ARX-06 GTP
  • 2025 Season 3 BoP: Slightly increased aerodynamic downforce.
  • Improved engine sounds with added anti-lag chatter.
Audi R18
  • Now available for AI Racing.
Audi R8 LMS EVO II GT3
  • Added bump rubbers with adjustable gap settings.
  • Adjusted differential ramp angles.
  • Improved gear shift and compressor audio levels.
BMW M Hybrid V8
  • Updated steering wheel, digital display, and dashboard textures.
  • Roof ID light color now controls LED night lighting accent color for kidney surrounds.
  • Improved driver paddle shift animation, especially during cornering.
  • Fixed missing IMSA board at certain camera distances.
BMW M2 CSR
  • Stiffened nose, rear, and trunk mounts to fix detachment issues.
  • Adjusted windshield reflection intensity.
  • Updated iRacing setups.
BMW M4 F82 GT4
  • Improved female driver model’s paddle shifting animation with steering inputs.
BMW M4 G82 GT4 Evo
  • Updated vehicle name to match artwork changes.
  • Updated headlights and taillights to Evo spec.
  • Added Traction Control toggle button.
BMW M4 GT3
  • Expanded front spring rate range.
  • Improved driver paddle shift animation, especially during cornering.
Cadillac V-Series.R GTP
  • 2025 Season 3 BoP: Slightly increased weight, slightly reduced aerodynamic downforce.
Dallara F3
  • Updated iRacing setups.
Dallara iR-01
  • Updated iRacing setups.
Dallara IR18
  • Now rain-racing ready with selectable rain tires in Garage and pit stops.
  • Includes multiple body types (Road, Short Track, Speedway configurations with varying wing sizes) viewable/editable in Paint Kit, using a single updated template.
  • Updated steering wheel model, aero model (with new barge board options), aeroscreen, engine, powertrain, gearing, backfire, and onboard sounds with anti-lag chatter.
  • Short track aero package applied at Nashville Superspeedway.
  • Updated driver animations, Garage, and pit limiter displays.
Dirt Late Model
  • Updated collision and damage parameters.
  • Updated iRacing setups.
Dirt Sprint Car
  • Updated iRacing setups.
Dirt UMP Modified
  • Updated iRacing setups.
Ferrari 296 Challenge
  • New car: A Sports Car for the Ferrari Challenge series, now available in iRacing.
  • Features a twin-turbo 3L V6, advanced aerodynamics, and Pirelli tires; used in Ferrari Challenge since 2024.
  • Rain-racing ready and available for AI Racing.
  • Purchase from the iRacing Store.
Ferrari 296 GT3
  • Added softer anti-roll bar options and bump rubbers with adjustable gap settings.
  • Expanded suspension spring rate range.
  • Revised dampers for lower force adjustments.
Ferrari 499P
  • Updated iRacing setups.
FIA F4
  • Significantly updated wet and dry tire parameters, ride height limits, and damping levels.
  • Darkened footwell.
  • Updated iRacing setups.
Global Mazda MX-5 Cup
  • Darkened footwell.
HPD ARX-01c
  • Updated iRacing setups.
Indy Pro 2000 PM-18
  • Updated iRacing setups.
Lamborghini Huracán GT3 EVO
  • Added bump rubbers with adjustable gap settings.
  • Improved gear shift and compressor audio levels.
Legends Ford ’34 Coupe
  • Updated shocks tooltip in Garage.
  • Updated iRacing setups.
Lotus 79
  • Now rain-racing ready with selectable rain tires in Garage and pit stops.
  • Removed shock deflection from Garage.
  • Updated iRacing setups.
McLaren 720s GT3 EVO
  • Improved tire-to-fender clearance by narrowing front and rear track widths.
Modified – SK / NASCAR Whelen Tour Modified
  • Updated iRacing setups.
NASCAR Cup Series Chevrolet Camaro ZL1
  • Fixed visual issue with misaligned suspension hubs and tires.
NASCAR Gen 4 Chevrolet Monte Carlo – 2003
  • New car: Legendary asphalt oval racecar from 1992–2007, now available in iRacing.
  • Includes Stockcar and Superspeedway body versions, automatically applied by track, with independent paint templates.
  • Purchase from the iRacing Store.
NASCAR Gen 4 Ford Taurus – 2003
  • New car: Legendary asphalt oval racecar from 1992–2007, now available in iRacing.
  • Includes Stockcar and Superspeedway body versions, automatically applied by track, with independent paint templates.
  • Purchase from the iRacing Store.
Porsche 919
  • Now available for AI Racing.
Porsche 963 GTP
  • Adjusted damping levels.
Radical SR10
  • Updated iRacing setups.
Silver Crown
  • Now available for AI Racing.
  • Updated iRacing setups.
Skip Barber Formula 2000
  • Now rain-racing ready with all-weather racing tire (no compound swaps needed).
SRX
  • Updated iRacing setups.
Toyota GR86
  • Darkened footwell.
USF 2000
  • Updated iRacing setups.
VW Beetle
  • Darkened footwell.
[Legacy] Gen 4 Cup
  • Updated iRacing setups.
[Legacy] Mazda MX-5 Cup & Roadster – 2010
  • Added tin-top roof.
[Legacy] Pro Mazda
  • Updated iRacing setups.

Tracks

Autodromo Internazionale del Mugello
  • Slightly adjusted track surface textures.
Shell V-Power Motorsport Park at The Bend
  • New asphalt road racetrack added with 7 configurations, available in iRacing.
  • Opened in 2018, one of Australia’s top circuits with an FIA Grade 2 license, featuring the 4.828-mile GT Circuit, the longest permanent motorsport facility globally after Nürburgring Nordschleife.
  • Configurations include GT Circuit, International (hosts Supercars), and shorter West and East circuits for club days and training.
  • AI Racing available for all configurations.
  • Purchase from the iRacing Store.
Bristol Motor Speedway
  • Completed NASCAR Refresh follow-up: functional scoreboard, updated tire wraps, fences, visitor vehicles, logos, advertisements, crowds, and flagger booths.
  • Updated track and victory lane signage and decals.
Charlotte Motor Speedway
  • Artwork overhaul in progress, no updates for 2025 Season 3 Initial Release.
  • All configurations remain available pending the 2025 re-release, which will introduce new, retired, or updated configurations, retiring original ones. Save videos/images of events soon.
Chicago Street Course
  • Artwork overhaul in progress, no updates for 2025 Season 3 Initial Release.
Circuit de Spa-Francorchamps
  • Fixed non-translucent fence issue.
Circuit of the Americas
  • Artwork overhaul in progress, no updates for 2025 Season 3 Initial Release.
Circuito de Jerez – Ángel Nieto
  • Adjusted curbing in two areas to fix a rare bug.
  • Fixed floating tire wall at Turn 12.
Circuito de Navarra
  • Fixed gain-time checkpoint issue in the final corner.
Darlington Raceway
  • NASCAR Refresh follow-up: updated pit stall lines, track surface textures, advertisements, foliage, catch fences, crowds, and logos.
  • Updated flagger animations.
Daytona International Speedway
  • Artwork overhaul in progress, no updates for 2025 Season 3 Initial Release.
  • AI Drivers fully trained for Moto – 2008 and Short – 2008 configurations.
Dover Motor Speedway
  • NASCAR Refresh follow-up: updated tree placements, foliage, and advertisements.
  • Updated track cameras.
EchoPark Speedway (Atlanta)
  • Renamed from Atlanta Motor Speedway to reflect real-world changes.
  • Significant art overhaul: updated buildings, track-side objects, scenery, trees, shrubs, 3D foliage, textures, shaders, and lighting to current standards (NASCAR Refresh project).
  • Night lighting not fully enabled yet but will be completed soon.
Fuji International Speedway
  • Increased gain-time penalties for course-cutting at Turn 3, Turn 13, Turn 15, and the chicane.
Homestead Miami Speedway
  • NASCAR Refresh follow-up: functional scoreboard, updated victory lane, track textures, tree placements, flags, crowds, banners, advertisements, ghost photographers, and billboards.
  • Fixed objects popping in/out based on camera distance.
Hungaroring Circuit
  • Increased time penalty for cutting Turn 6.
Indianapolis Motor Speedway
  • Significant art overhaul: updated buildings, track-side objects, scenery, trees, shrubs, 3D foliage, textures, shaders, and lighting to current standards (NASCAR Refresh project).
Iowa Speedway
  • Significant art overhaul: updated buildings, track-side objects, scenery, trees, shrubs, and 3D foliage.
  • New Oval configuration added using current laser-scan data, reflecting corner repaving, with updated textures, shaders, and lighting.
  • Night lighting not fully enabled yet but will be completed soon.
  • New Oval configuration is AI-enabled.
  • Original Oval renamed to Oval – 2011, remains available.
Kansas Speedway
  • NASCAR Refresh follow-up: updated Start/Finish line, restart zones, tree placements, bushes, logos, advertisements, billboards, and crowds.
  • Fixed objects popping in/out based on camera distance.
Lanier National Speedway
  • Updated Dynamic Track data for improved realism in track state progression.

Las Vegas Motor Speedway

  • Regenerated track surface bumpmap.
  • NASCAR Refresh follow-up: updated billboards, catch fence signs, logos, and banners.
Lime Rock Park
  • Significant art overhaul: updated buildings, track-side objects, scenery, trees, shrubs, 3D foliage, textures, shaders, and lighting to current standards (NASCAR Refresh project).
Lucas Oil Indianapolis Raceway Park
  • Significant art overhaul: updated buildings, track-side objects, scenery, trees, shrubs, 3D foliage, textures, shaders, and lighting to current standards (NASCAR Refresh project).
  • Night lighting not fully enabled yet but will be completed soon.
Martinsville Speedway
  • Significant art overhaul: updated buildings, track-side objects, scenery, trees, shrubs, 3D foliage, textures, shaders, and lighting to current standards (NASCAR Refresh project).
  • Night lighting not fully enabled yet but will be completed soon.
Michigan International Speedway
  • Significant art overhaul: updated buildings, track-side objects, scenery, trees, shrubs, 3D foliage, textures, shaders, and lighting to current standards (NASCAR Refresh project).
  • Updated track logos.
Millbridge Speedway
  • Removed invisible barriers in victory lane for 1st-place trophy access.
Nashville Superspeedway
  • Significant art overhaul: updated buildings, track-side objects, scenery, trees, shrubs, 3D foliage, textures, shaders, and lighting to current standards (NASCAR Refresh project).
  • Night lighting not fully enabled yet but will be completed soon.
New Hampshire Motor Speedway
  • Adjusted gain-time checkpoints across all Road configurations for consistency.
  • NASCAR Refresh follow-up: updated grass surface decals, grounded floating pit boxes, and updated advertisements, billboards, and banners.
North Wilkesboro Speedway
  • New modern version in progress for next season using current laser-scan data; the historic 1987 version remains available.
Nürburgring
  • Updated some object surface textures.
Phoenix Raceway
  • Significant art overhaul: updated buildings, track-side objects, scenery, trees, shrubs, 3D foliage, textures, shaders, and lighting to current standards (NASCAR Refresh project).
  • Night lighting not fully enabled yet but will be completed soon.
Pocono Raceway
  • Significant art overhaul: updated buildings, track-side objects, scenery, trees, shrubs, 3D foliage, textures, shaders, and lighting to current standards (NASCAR Refresh project).
  • Updated track logos.
Portland International Speedway
  • Pit cones now affected by vehicle collisions.
  • Updated Whelen light for flagstand and caution lights.
  • Fixed green flag alternating rapidly between flagpole sides during rolling starts.
Richmond Raceway
  • Significant art overhaul with updated laser-scan data: updated buildings, track-side objects, scenery, trees, shrubs, 3D foliage, textures, shaders, and lighting to current standards (NASCAR Refresh project).
  • Night lighting not fully enabled yet but will be completed soon.
  • Original version retired due to the overhaul.
Rockingham Speedway
  • Artwork overhaul in progress, no updates for 2025 Season 3 Initial Release.
Sebring International Raceway
  • Added signs to the bridge.
  • Updated some palm trees.
Silverstone Circuit
  • Updated pit speed for Grand Prix and National configurations to match International configuration.
Sonoma Raceway
  • Artwork overhaul in progress, no updates for 2025 Season 3 Initial Release.
  • All configurations remain available pending the 2025 re-release, which will introduce new, retired, or updated configurations, retiring original ones. Save videos/images of events soon.
Talladega Superspeedway
  • Significant art overhaul: updated buildings, track-side objects, scenery, trees, shrubs, 3D foliage, textures, shaders, and lighting to current standards (NASCAR Refresh project).
  • Updated pit road checkpoints and track cameras.
Texas Motor Speedway
  • Artwork overhaul in progress, no updates for 2025 Season 3 Initial Release.
Thruxton Circuit
  • Tightened gain-time checkpoints to prevent running wide across grass.
  • Fixed incorrect world location; Thruxton Circuit is in Hampshire, England, UK.
Tsukuba Circuit
  • Fixed texture issues.
Watkins Glen International
  • Artwork overhaul in progress, no updates for 2025 Season 3 Initial Release.
World Wide Technology Raceway (Gateway)
  • Artwork overhaul in progress, no updates for 2025 Season 3 Initial Release.
  • Oval configuration remains available; Road Course configuration unaffected by upcoming changes.
[Legacy] Charlotte Motor Speedway – 2008
  • Remains available pending the 2025 Charlotte Motor Speedway re-release, after which it will be retired.
[Legacy] Lime Rock Park – 2008
  • Retired; no longer available in iRacing.

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